Weapon
A hold-and-release siege cannon
Hold to charge, release to fire. A full charge is a large area-of-effect orb hitting up to three times as hard as a tap. It is the single biggest hit a fighter can throw, and the payoff for good timing.
Charge behind cover or while dodging, then release into a boss window or a packed formation. Quick Charge and Overload upgrades cut the wind-up and widen the blast.