// cyberpunk space shooter //
Earth is gone. A signal from deep space is corrupting every system it touches. Fly the last fleet's escort fighter through five sectors, one glitching wave at a time.
Arcade is a fresh roguelike run every time, as far as you can push it. Campaign is a five-act story with a crew of seven, decisions that matter, and more than one ending.
Basic, Spread, Laser, Homing and Charged, each with its own heat curve. Overheat and you're locked out until it cools, so pace your fire.
Between levels, pick from a branching upgrade tree: firepower, defense, tech and specials that stack into synergies. Every run's build is its own.
Salvage from every kill. Spend it after each boss on hull, thrusters, reactors, cargo and weapon marks. Die and it's gone, so spend wisely.
Digital, Alien, Military, Void and Corrupted. Every thirty levels the enemies, the palette and the tricks change. A boss every ten.
Keyboard and mouse, gamepad, or touch. The browser build and the Windows app share one codebase, so it plays the same everywhere.






Five weapons, five heat curves. Learn each one.
Thirteen types, from drifting grunts to shield-granting elites.
Five named bosses, one per sector, three phases each.
Five regions of corrupted space, each with its own look.
The seven who ride with you through the campaign.
Four branches. Build a ship, not a save file.
Spend salvage on hull, shields and new weapons.
Controls and core systems in five minutes.
| Move | WASD or arrow keys, left stick, or drag on touch |
|---|---|
| Fire | Space, left mouse button, right trigger, or hold on the right half of a touch screen |
| Bomb | Shift, or the bottom-right corner on touch. Clears the screen; you start with three. |
| Pause | Esc or P |
| Charged shot | Hold fire to charge, release to fire (Charged weapon only) |
| Report a bug | Ctrl+B opens a report form. See the privacy policy for what it sends. |
Phones and tablets: rotate to landscape. On desktop and tablet the playfield is a fixed height, so difficulty is identical on a laptop and a monitor. On phones it renders larger, with enemy speed tuned to keep it fair on a small screen.