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Terms

Glossary

Salvage
The run currency dropped by kills, spent at the Fleet Dock. Resets when you die.
Upgrade Token
Spent between levels on the run upgrade tree.
Heat
Every shot generates heat. Fill the bar and the weapon overheats and locks until it cools. Each weapon has its own heat cost.
Overheat
The lockout state when the heat bar fills. Pace your fire to avoid it.
Fleet Dock
The between-boss shop where Salvage buys ship systems and, in the campaign, new weapons.
Fleet
The campaign flotilla of 200 ships and 2,000 souls you escort. It takes losses when enemies get past you.
Sector
A themed region of space. There are five, each with its own palette, enemies and boss, changing every 30 levels.
Tier
A per-enemy rank that multiplies its stats and recolors it. Tiers climb the deeper you go.
Contract
An optional campaign mission with special rules and rewards, offered by a member of your crew.
Salvage Magnet
An upgrade that pulls pickups toward your ship so you collect more without chasing.

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